RE: How to encode 50fps football with MeGUI and x264?
Your question is not clear. Are you saying there is some result of your existing process that you dislike? Are you asking for a faster way? Higher quality deinterlacing? ... "Give me a hand" is about as vague as you can get.
RE: How to encode 50fps football with MeGUI and x264?
i didn't realise i could get 50fps from my source files but a guy on another encoding forum said i can from my sample files, i'd like some help to get 50fps, i'm not sure how to do this. Here is a sample of the .mkv file i created:
RE: How to encode 50fps football with MeGUI and x264?
To stay as close to the settings which you are used to, replace the "LeakKernelDeint" filter with "LeakKernelBob". To get deeper into the matter, the terms to search for are "bobbing", "bob-deinterlacing", "double rate deinterlacing", ...
RE: How to encode 50fps football with MeGUI and x264?
The pity about HW deinterlacing with NVidia is that it's a "black box". I started to look for some hard facts, but they're not easy to find. What I've found so far is that there are several deinterlacing algorithms potentially available. Which of them actually gets used depends on the type of source material, the actual card/GPU, and - depending on the card - also on the resolution. (E.g.: it seems you need a 32-stream-processor card to get the spatio-temporal mode also on HD resolution. 16-stream-processor cards can use the spatio-temporal mode only for SD, but not for HD.) It's a black box. Probably not a problem for the typical common user out there ... but not really satisfactory for the "I-(want-to)-know-what-Im-doing" video geek that dislikes black boxes.